little table.
A PLACE TO PLAY. A REASON TO STAY.

Online board games with friends

100 board, card, dice and puzzle games. Invite friends to private rooms, choose a game with AI practice, or solve a solo puzzle. No downloads or sign-ups.

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THE LITTLE COLLECTION

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100 games · Solo or together
SOLO AI / 2 PLAYERS10–25 MIN

Backgammon↗

Enter, hit, build safe points and bear off all fifteen checkers.

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SOLO AI / 2–8 PLAYERS10–20 MIN

Liar’s Dice↗

Read your dice, raise the shared bid or challenge a bluff. Last player with dice wins.

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SOLO / 2–8 PLAYERS10–20 MIN

Rail & Ink↗

Build your own highway and railway network with seven rounds of shared tiles.

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SOLO AI / 2 PLAYERS15–25 MIN

Landing Together↗

Two pilots, private dice and one cockpit. Clear the approach and land safely together.

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SOLO PUZZLE5–25 MIN

Soma Cube↗

Rotate seven solid pieces into twenty verified shapes. Explore, undo and try another angle.

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SOLO AI / 2 PLAYERS5–15 MIN

Gravity Four↗

Drop beads onto sixteen posts. Make four in a row across three dimensions.

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SOLO AI / 4 PLAYERS20–40 MIN

Hearts↗

Pass three cards, follow suit and avoid penalty cards in a four-player classic.

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SOLO AI / 4 PLAYERS20–40 MIN

Spades↗

Two partnerships bid and take tricks, with spades always trump.

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SOLO AI / 2–5 PLAYERS15–30 MIN

Town & Roads↗

Grow a shared landscape, claim roads and cities, and bring your settlers home.

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SOLO AI / 2 PLAYERS15–25 MIN

Quilt & Buttons↗

Buy colourful patches and balance time, buttons and space on a nine-by-nine quilt.

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SOLO PUZZLE5–15 MIN

Burr Puzzles↗

Inspect three original notched wooden puzzles, then slide their pieces apart or assemble them.

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SOLO / 2–8 PLAYERS5–20 MIN

Marble Tracks↗

Rotate and swap elevated tracks across twelve verified puzzles, alone or together.

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SOLO AI / 2 / 3 / 4 / 6 PLAYERS15–30 MIN

Chinese Checkers↗

Find a chain of jumps and bring ten pieces into the opposite camp.

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SOLO AI / 2 PLAYERS10–20 MIN

Royal Game of Ur↗

Roll four binary dice and race seven pieces along an ancient shared track.

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SOLO AI / 2–6 PLAYERS10–20 MIN

Hidden Influence↗

Claim powers, challenge bluffs and protect your last secret identity.

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SOLO AI / 2–5 PLAYERS15–25 MIN

Shared Fireworks↗

You see your friends’ cards, but only clues reveal your own. Build five displays together.

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SOLO PUZZLE3–15 MIN

Tilt Marble Maze↗

Tilt eight wooden mazes, manage momentum and guide a marble around walls and pits.

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SOLO PUZZLE5–20 MIN

Peg Solitaire↗

Jump wooden pegs on a tactile cross board, from short practice puzzles to the classic full board.

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SOLO AI / 2–4 PLAYERS15–30 MIN

Aeroplane Chess↗

Launch four planes, take shortcuts and race home along a colourful flight path.

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SOLO AI / 2–4 PLAYERS10–20 MIN

Draw Dominoes↗

Match either end, draw when blocked and empty your hand before your friends.

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SOLO AI / 3–6 PLAYERS10–20 MIN

Petal Bid↗

Place secret flowers and thorns, bid boldly and reveal safely twice to win.

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SOLO AI / 3–8 PLAYERS15–25 MIN

Trail & Treasure↗

Secretly choose to explore or return. Bank treasure before danger repeats over five expeditions.

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SOLO / CO-OP 2–85–15 MIN

Mahjong Solitaire↗

Match free pairs in a layered 3D tile table. Play alone or clear the same board together.

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SOLO AI / 4–8 PLAYERS30–60 MINBUILD & GROW

City Tycoon↗

Roll the dice. Claim a corner. Grow your little city.

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SOLO AI / 2 PLAYERS10–30 MINMODERN STRATEGY

Shore Bridge↗

Reach the other shore. Place on the 11×11 hex grid.

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SOLO AI / 2 PLAYERS10–30 MINMODERN STRATEGY

Ring & Bridge↗

A bridge, a fork, or a ring. On a base-5 hexagon, connect two corners, three edges excluding their corners, or make a closed ring enclosing at least one board cell.

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SOLO AI / 2 PLAYERS10–30 MINMODERN STRATEGY

Three Shores↗

Let three paths become one. Place on a triangle of nine points per side.

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SOLO AI / 2 PLAYERS10–30 MINMODERN STRATEGY

Arrowlands↗

Move freely. Leave a boundary. Four pieces each on 10×10.

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SOLO AI / 2 PLAYERS10–30 MINMODERN STRATEGY

Pawn Rush↗

One piece through is enough. Two ranks of pawns each on 8×8.

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SOLO AI / 2 PLAYERS10–30 MINMODERN STRATEGY

Line Union↗

Separate pieces. A common destination. The classic 8×8, twelve-piece setup.

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SOLO AI / 2 PLAYERS10–30 MINMODERN STRATEGY

Neighbor Capture↗

Each capture opens another gap. A 6×5 board starts completely filled in alternating colours.

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SOLO AI / 2 PLAYERS10–30 MINMODERN STRATEGY

Crosswise Tiles↗

Your direction. Their space. Fill two adjacent empty squares at a time on 8×8.

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SOLO AI / 2 PLAYERS10–30 MINMODERN STRATEGY

Blooming Grid↗

Grow nearby. Leap further. On 7×7, clone a piece into any adjacent empty cell, or jump it to an empty cell two steps away in any direction.

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SOLO AI / 2 PLAYERS10–30 MINMODERN STRATEGY

Last Island↗

Keep one more step available. This table uses a 6×8 board with opposing starting cells.

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SOLO AI / 2 PLAYERS10–30 MINMODERN STRATEGY

Neutral Star↗

Guide the piece neither side owns. Five soldiers per side and a neutral star on a 5×5 board.

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SOLO AI / 2 PLAYERS10–30 MINMODERN STRATEGY

Four Together↗

A line, or a little square. Take turns placing four stones each on 5×5.

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SOLO AI / 2 PLAYERS10–30 MINMODERN STRATEGY

Four, Not Three↗

Think beyond the third stone. Two-player play on a base-5 hexagon.

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SOLO AI / 2 PLAYERS10–30 MINMODERN STRATEGY

Cannon Field↗

A line of three becomes a cannon. Place your town on a non-corner home cell.

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SOLO AI / 2 PLAYERS10–30 MINMODERN STRATEGY

Liberty Bridge↗

Capture for space. Connect to win. A compact 9×9 table.

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SOLO AI / 2 PLAYERS10–30 MINMODERN STRATEGY

Twin Stones↗

Two stones. One longer thought. On 15×15, the opening turn places one stone; every following turn places two, shown and confirmed one at a time.

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SOLO AI / 2 PLAYERS3–10 MINTRADITIONAL PLAY

Tic-tac-toe↗

Nine spaces. Countless first games. Place on an empty square of the 3×3 board.

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SOLO AI / 2 PLAYERS10–30 MINTRADITIONAL PLAY

Three Men’s Morris↗

Place three. Then find a new line. A nine-point board with rows, columns and both diagonals.

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SOLO AI / 2 PLAYERS10–30 MINTRADITIONAL PLAY

Fanorona↗

Approach, or draw away. On the 9×5 line network, captures are compulsory.

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SOLO AI / 2 PLAYERS10–30 MINTRADITIONAL PLAY

Seega↗

Place in pairs. Close the gap. 5×5 custodial-capture table.

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SOLO AI / 2 PLAYERS10–30 MINTRADITIONAL PLAY

Tablut↗

An open edge means freedom. 9×9 edge-escape tafl: sixteen attackers face a king and eight defenders.

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SOLO AI / 2 PLAYERS10–30 MINTRADITIONAL PLAY

Brandubh↗

Four corners offer a way out. 7×7 weak-king corner-escape variant.

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SOLO AI / 2 PLAYERS10–30 MINTRADITIONAL PLAY

Bagh Chal↗

Four hunters. Twenty careful steps. Four tigers face twenty goats on the 5×5 line network.

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SOLO AI / 2 PLAYERS10–30 MINTRADITIONAL PLAY

Surakarta↗

Take the long way around. Twelve pieces each on a 6×6 grid.

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SOLO AI / 2 PLAYERS10–30 MINTRADITIONAL PLAY

Turkish Draughts↗

Straight lines. Unexpected turns. 8×8, sixteen men each, playing all cells.

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SOLO AI / 2 PLAYERS10–30 MINTRADITIONAL PLAY

Russian Draughts↗

A crown can change the next leap. 8×8 dark cells, twelve men each.

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SOLO AI / 2 PLAYERS10–30 MINTRADITIONAL PLAY

International Draughts↗

Look for the longest capture. 10×10 dark cells, twenty men each.

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SOLO AI / 2 PLAYERS10–30 MINTRADITIONAL PLAY

Toguz Kumalak↗

Nine pits. A long harvest. Nine pits each with nine seeds.

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SOLO AI / 2 PLAYERS3–10 MINTRADITIONAL PLAY

Nim↗

One heap at a time. Start with heaps of 3, 4 and 5.

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SOLO AI / 2 PLAYERS10–30 MINTRADITIONAL PLAY

Fox and Hounds↗

Slip behind the advancing line. One fox against four hounds, on one colour of an 8×8 board.

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SOLO AI / 2 PLAYERS10–30 MINTRADITIONAL PLAY

Dara↗

Three in line earns a capture. On 6×5, place twelve each, never making three or more during placement.

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SOLO AI / 2 PLAYERS3–10 MINTRADITIONAL PLAY

Mū Tōrere↗

A small circle with no spare step. Eight outer points and a centre, four pieces each.

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SOLO AI / 2 PLAYERS10–20 MINSHIFT & CONNECT

Edge Shift↗

Take an edge block and push a row into five. A small move can change both sides.

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SOLO AI / 2 PLAYERS10–20 MINPLACE & TURN

Turning Five↗

Place a stone and rotate one of four squares. Find a line of five through the moving board.

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SOLO AI / 2 PLAYERS15–30 MINPOSITION & PUSH

Hex Push↗

Move a line of up to three marbles. Outnumber an opposing line and push six off the hexagonal board.

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SOLO AI / 2 PLAYERS10–20 MINBUILD & RECOVER

Sphere Summit↗

Build a four-level pyramid, lift exposed spheres and recover your own squares. Save the final sphere for the summit.

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SOLO AI / 2 PLAYERS10–25 MINSOW & HARVEST

Oware↗

Sow seeds around twelve pits, feed an empty opposing side and time your harvest of twos and threes.

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SOLO AI / 2 PLAYERS10–20 MINJUMP & CAPTURE

Alquerque↗

Twelve pieces each on a connected grid. Captures are compulsory, and a jumping piece must finish its chain.

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SOLO AI / 2 PLAYERS10–20 MINHUNT & SURROUND

Fox and Geese↗

An asymmetric hunt on a cross-shaped board. The fox jumps geese; the geese advance together to surround it.

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SOLO AI / 2 PLAYERS10–20 MINSTRAIGHT-LINE JUMPS

Kōnane↗

Open a packed checkerboard, then capture along straight lines. Every jump creates space and removes an option.

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SOLO AI / 2 PLAYERS5–10 MINLINES & BOXES

Dots and Boxes↗

Connect neighboring dots, close boxes and keep your turn. Take the most of sixteen squares.

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SOLO AI / 2 PLAYERS10–20 MINMILLS & MOVEMENT

Nine Men’s Morris↗

Place nine pieces, then move along the lines. Form a mill to capture; your last three pieces can fly.

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SOLO AI / 2 PLAYERS10–20 MINJUMP & CROWN

English Draughts↗

Capture whenever you can. Chain your jumps and reach the far row to crown a king.

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SOLO / ONLINE CO-OPTAKE YOUR TIME3D · PHYSICS

Balance Blocks↗

Four towers. Pull a block clear and place it on top. See how high you can build together.

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SOLO / ONLINE CO-OPTAKE YOUR TIME3D · PUZZLE

Tower of Hanoi↗

Move every disk from A to C. Solve alone or invite friends to cooperate, without turns.

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SOLO AI / 2 PLAYERSTAKE YOUR TIMERIVER & PALACE

Xiangqi↗

Watch the horse legs, cannon screens and facing generals. Checkmate or leave your rival without a move.

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SOLO AI / 2 PLAYERSTAKE YOUR TIMETACTICS & STRATEGY

Chess↗

Castle, capture en passant and choose your promotion. Play a friend or a local practice opponent.

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SOLO AI / 2 PLAYERSTAKE YOUR TIMETERRITORY & LIBERTIES

Go↗

Choose Chinese, Japanese or Korean scoring. Capture, connect and agree on the final territory.

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SOLO PUZZLE3D · SPATIAL THINKING

3D Twist Cube↗

Turn a real 3D cube, scramble, undo and practise. Six colors, one satisfying solution.

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1–2 PLAYERS3–5 MINQUICK & CLEVER

Four in a Row↗

Drop a piece, spot a pattern. Connect four before your friend does.

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1–2 PLAYERS10–20 MINSLOW & STRATEGIC

Reversi↗

Turn their pieces into yours. A simple move can flip the whole story.

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1–2 PLAYERS5–15 MINFREESTYLE

Gomoku↗

Fifteen lines. Countless possibilities. Place your stones and connect five.

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1–2 PLAYERS10–20 MINLUCK & CHOICE

Yacht Dice↗

Hold your favorites, roll the rest. Find the right moment to bank your points.

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1–2 PLAYERS10–20 MINTACTICAL RACE

Path and Walls↗

Move toward the far edge. Place a wall, shape a detour, and find a way through.

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SOLO AI / 2–4 PLAYERS15–25 MINENGINE BUILDING

Gem Guild↗

Collect gems, buy lasting discounts, and win patrons. A small investment can become an empire.

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SOLO AI / 2–4 PLAYERS10–20 MINTILE LAYING

Tile Realms↗

Join forests, lakes and fields. Choose land wisely and build a kingdom of your own.

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SOLO AI / 2 PLAYERS10–15 MINCARDS & EXPLORATION

Five Trails↗

Five expeditions, eight cards. Invest wisely, build ascending trails, and watch what you leave behind.

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SOLO AI / 2–12 PLAYERS10–20 MINCARD STRATEGY

Color Collection↗

Draw into shared rows, or take a whole row. Your best three colors score; the rest subtract.

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SOLO AI / 2 PLAYERS10–20 MINCARD STRATEGY

Nine Flags↗

Build three-card formations along nine flags. Claim three in a row or five overall to win.

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SOLO AI / 2–12 PLAYERS3–10 MIN / HANDPLAY CHIPS

Texas Hold’em↗

Two private cards, five on the table. Check, call or raise with fresh play chips every hand.

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SOLO AI / 2–4 PLAYERS15–25 MINTILES & DRAFTING

Tile Workshop↗

Pick a color, fill your pattern lines, and connect a beautiful wall. Make every tile count.

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SOLO AI / 2 PLAYERS15–25 MINTRADING & TIMING

Caravan Market↗

Collect goods, barter with camels, and sell in batches. Win two trading rounds to take the match.

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SOLO AI / 2–10 PLAYERS15–30 MINSIMULTANEOUS CHOICES

Number Rows↗

Choose in secret, reveal in order. Avoid the sixth card and keep your penalty low.

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SOLO AI / 2–4 PLAYERS15–30 MINDICE & DARING

Summit Routes↗

Pair four dice to climb three paths. Save your progress, or risk another roll to reach the peak.

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SOLO AI / 2 PLAYERS10–20 MINGIFTS & DILEMMAS

Seven Arts↗

Keep a secret, offer a gift, divide two pairs. Compete for seven artisans with four careful decisions.

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SOLO AI / 2 PLAYERS10–15 MINMOVEMENT & TACTICS

Move Exchange↗

Exchange five move cards. Capture the opposing master, or reach their temple with yours.

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SOLO AI / 2–4 PLAYERS15–25 MINHIDDEN HANDS & DEDUCTION

Secret Dispatch↗

Play one of two cards: guess, protect or trade hands. Survive the round and earn round tokens.

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SOLO AI / 2 PLAYERS15–20 MINMOVE & BUILD

Tower Tactics↗

Two workers each. Move, then build. Climb from level two to three first, or block every route your rival has.

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SOLO AI / 2–5 PLAYERS15–20 MINPICK & PASS

Dish Draft↗

Choose a dish, reveal together, pass the hand. Build tasty sets over three rounds and save room for pudding.

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SOLO AI / 3–12 PLAYERS15–20 MINTAKE OR PASS

Take or Pass↗

Pay a chip to pass, or take the card and the growing pot. Link consecutive numbers and finish with the lowest score.

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SOLO AI / 2–12 PLAYERSABOUT 20 MINROUTES & TERRITORY

Ice Routes↗

Place your penguins, slide in six directions, and collect the ice you leave behind. Catch fish without losing your way.

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SOLO / AI TEAM / 2–12 PLAYERSABOUT 20 MINCOOPERATE & PLAN

Rising Together↗

Four rising and falling piles. One team. Play forwards or jump ten back; work together to play all 98 cards.

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SOLO AI / 2–6 PLAYERS15–25 MINSHED OR QUIT

Light Hand↗

Match a number, take a chance, or quit while you can. Empty your hand to return a penalty marker.

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SOLO AI / 2 PLAYERS10–20 MINCHOOSE & CONNECT

Trait Lines↗

Choose the piece your rival must play. Find four with a shared feature, then claim the line!

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SOLO AI / 3–6 PLAYERS15–25 MINBID & SELL

Property Bids↗

Bid for a small portfolio, then secretly choose a house to sell. Save your best for the right cheque.

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SOLO AI / 2 PLAYERS15–25 MINSURROUND & ESCAPE

Insect Encirclement↗

Five insects, five ways to move. Grow a connected swarm, climb over tiles and surround the opposing queen.

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01

Choose a game

Something quick. Or something thoughtful.

02

Choose your opponent

Start with AI, or share a private table with a friend.

03

Make a moment of it

Play a round. Stay for the rematch.

Hanoi and Balance Blocks offer solo or live cooperation; the cube is solo. Number Rows supports 2–10 players. Poker, Color Collection and Ice Routes support 2–12; Take or Pass supports 3–12; Rising Together supports 1–12. See each game for site large-table variants. Other games retain their existing limits, shown in the room lobby.

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