Online board games with friends
100 board, card, dice and puzzle games. Invite friends to private rooms, choose a game with AI practice, or solve a solo puzzle. No downloads or sign-ups.
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Games for four or more · Cooperative board games · Classic games · Rules & game wiki
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Backgammon↗
Enter, hit, build safe points and bear off all fifteen checkers.
Pull up a chair →Liar’s Dice↗
Read your dice, raise the shared bid or challenge a bluff. Last player with dice wins.
Pull up a chair →Rail & Ink↗
Build your own highway and railway network with seven rounds of shared tiles.
Pull up a chair →Landing Together↗
Two pilots, private dice and one cockpit. Clear the approach and land safely together.
Pull up a chair →Soma Cube↗
Rotate seven solid pieces into twenty verified shapes. Explore, undo and try another angle.
Pull up a chair →Gravity Four↗
Drop beads onto sixteen posts. Make four in a row across three dimensions.
Pull up a chair →Hearts↗
Pass three cards, follow suit and avoid penalty cards in a four-player classic.
Pull up a chair →Spades↗
Two partnerships bid and take tricks, with spades always trump.
Pull up a chair →Town & Roads↗
Grow a shared landscape, claim roads and cities, and bring your settlers home.
Pull up a chair →Quilt & Buttons↗
Buy colourful patches and balance time, buttons and space on a nine-by-nine quilt.
Pull up a chair →Burr Puzzles↗
Inspect three original notched wooden puzzles, then slide their pieces apart or assemble them.
Pull up a chair →Marble Tracks↗
Rotate and swap elevated tracks across twelve verified puzzles, alone or together.
Pull up a chair →Chinese Checkers↗
Find a chain of jumps and bring ten pieces into the opposite camp.
Pull up a chair →Royal Game of Ur↗
Roll four binary dice and race seven pieces along an ancient shared track.
Pull up a chair →Hidden Influence↗
Claim powers, challenge bluffs and protect your last secret identity.
Pull up a chair →Shared Fireworks↗
You see your friends’ cards, but only clues reveal your own. Build five displays together.
Pull up a chair →Tilt Marble Maze↗
Tilt eight wooden mazes, manage momentum and guide a marble around walls and pits.
Pull up a chair →Peg Solitaire↗
Jump wooden pegs on a tactile cross board, from short practice puzzles to the classic full board.
Pull up a chair →Aeroplane Chess↗
Launch four planes, take shortcuts and race home along a colourful flight path.
Pull up a chair →Draw Dominoes↗
Match either end, draw when blocked and empty your hand before your friends.
Pull up a chair →Petal Bid↗
Place secret flowers and thorns, bid boldly and reveal safely twice to win.
Pull up a chair →Trail & Treasure↗
Secretly choose to explore or return. Bank treasure before danger repeats over five expeditions.
Pull up a chair →Mahjong Solitaire↗
Match free pairs in a layered 3D tile table. Play alone or clear the same board together.
Pull up a chair →City Tycoon↗
Roll the dice. Claim a corner. Grow your little city.
Pull up a chair →Shore Bridge↗
Reach the other shore. Place on the 11×11 hex grid.
Pull up a chair →Ring & Bridge↗
A bridge, a fork, or a ring. On a base-5 hexagon, connect two corners, three edges excluding their corners, or make a closed ring enclosing at least one board cell.
Pull up a chair →Three Shores↗
Let three paths become one. Place on a triangle of nine points per side.
Pull up a chair →Arrowlands↗
Move freely. Leave a boundary. Four pieces each on 10×10.
Pull up a chair →Pawn Rush↗
One piece through is enough. Two ranks of pawns each on 8×8.
Pull up a chair →Line Union↗
Separate pieces. A common destination. The classic 8×8, twelve-piece setup.
Pull up a chair →Neighbor Capture↗
Each capture opens another gap. A 6×5 board starts completely filled in alternating colours.
Pull up a chair →Crosswise Tiles↗
Your direction. Their space. Fill two adjacent empty squares at a time on 8×8.
Pull up a chair →Blooming Grid↗
Grow nearby. Leap further. On 7×7, clone a piece into any adjacent empty cell, or jump it to an empty cell two steps away in any direction.
Pull up a chair →Last Island↗
Keep one more step available. This table uses a 6×8 board with opposing starting cells.
Pull up a chair →Neutral Star↗
Guide the piece neither side owns. Five soldiers per side and a neutral star on a 5×5 board.
Pull up a chair →Four Together↗
A line, or a little square. Take turns placing four stones each on 5×5.
Pull up a chair →Four, Not Three↗
Think beyond the third stone. Two-player play on a base-5 hexagon.
Pull up a chair →Cannon Field↗
A line of three becomes a cannon. Place your town on a non-corner home cell.
Pull up a chair →Liberty Bridge↗
Capture for space. Connect to win. A compact 9×9 table.
Pull up a chair →Twin Stones↗
Two stones. One longer thought. On 15×15, the opening turn places one stone; every following turn places two, shown and confirmed one at a time.
Pull up a chair →Tic-tac-toe↗
Nine spaces. Countless first games. Place on an empty square of the 3×3 board.
Pull up a chair →Three Men’s Morris↗
Place three. Then find a new line. A nine-point board with rows, columns and both diagonals.
Pull up a chair →Fanorona↗
Approach, or draw away. On the 9×5 line network, captures are compulsory.
Pull up a chair →Seega↗
Place in pairs. Close the gap. 5×5 custodial-capture table.
Pull up a chair →Tablut↗
An open edge means freedom. 9×9 edge-escape tafl: sixteen attackers face a king and eight defenders.
Pull up a chair →Brandubh↗
Four corners offer a way out. 7×7 weak-king corner-escape variant.
Pull up a chair →Bagh Chal↗
Four hunters. Twenty careful steps. Four tigers face twenty goats on the 5×5 line network.
Pull up a chair →Surakarta↗
Take the long way around. Twelve pieces each on a 6×6 grid.
Pull up a chair →Turkish Draughts↗
Straight lines. Unexpected turns. 8×8, sixteen men each, playing all cells.
Pull up a chair →Russian Draughts↗
A crown can change the next leap. 8×8 dark cells, twelve men each.
Pull up a chair →International Draughts↗
Look for the longest capture. 10×10 dark cells, twenty men each.
Pull up a chair →Toguz Kumalak↗
Nine pits. A long harvest. Nine pits each with nine seeds.
Pull up a chair →Nim↗
One heap at a time. Start with heaps of 3, 4 and 5.
Pull up a chair →Fox and Hounds↗
Slip behind the advancing line. One fox against four hounds, on one colour of an 8×8 board.
Pull up a chair →Dara↗
Three in line earns a capture. On 6×5, place twelve each, never making three or more during placement.
Pull up a chair →Mū Tōrere↗
A small circle with no spare step. Eight outer points and a centre, four pieces each.
Pull up a chair →Edge Shift↗
Take an edge block and push a row into five. A small move can change both sides.
Pull up a chair →Turning Five↗
Place a stone and rotate one of four squares. Find a line of five through the moving board.
Pull up a chair →Hex Push↗
Move a line of up to three marbles. Outnumber an opposing line and push six off the hexagonal board.
Pull up a chair →Sphere Summit↗
Build a four-level pyramid, lift exposed spheres and recover your own squares. Save the final sphere for the summit.
Pull up a chair →Oware↗
Sow seeds around twelve pits, feed an empty opposing side and time your harvest of twos and threes.
Pull up a chair →Alquerque↗
Twelve pieces each on a connected grid. Captures are compulsory, and a jumping piece must finish its chain.
Pull up a chair →Fox and Geese↗
An asymmetric hunt on a cross-shaped board. The fox jumps geese; the geese advance together to surround it.
Pull up a chair →Kōnane↗
Open a packed checkerboard, then capture along straight lines. Every jump creates space and removes an option.
Pull up a chair →Dots and Boxes↗
Connect neighboring dots, close boxes and keep your turn. Take the most of sixteen squares.
Pull up a chair →Nine Men’s Morris↗
Place nine pieces, then move along the lines. Form a mill to capture; your last three pieces can fly.
Pull up a chair →English Draughts↗
Capture whenever you can. Chain your jumps and reach the far row to crown a king.
Pull up a chair →Balance Blocks↗
Four towers. Pull a block clear and place it on top. See how high you can build together.
Pull up a chair →Tower of Hanoi↗
Move every disk from A to C. Solve alone or invite friends to cooperate, without turns.
Pull up a chair →Xiangqi↗
Watch the horse legs, cannon screens and facing generals. Checkmate or leave your rival without a move.
Pull up a chair →Chess↗
Castle, capture en passant and choose your promotion. Play a friend or a local practice opponent.
Pull up a chair →Go↗
Choose Chinese, Japanese or Korean scoring. Capture, connect and agree on the final territory.
Pull up a chair →3D Twist Cube↗
Turn a real 3D cube, scramble, undo and practise. Six colors, one satisfying solution.
Pull up a chair →Four in a Row↗
Drop a piece, spot a pattern. Connect four before your friend does.
Pull up a chair →Reversi↗
Turn their pieces into yours. A simple move can flip the whole story.
Pull up a chair →Gomoku↗
Fifteen lines. Countless possibilities. Place your stones and connect five.
Pull up a chair →Yacht Dice↗
Hold your favorites, roll the rest. Find the right moment to bank your points.
Pull up a chair →Path and Walls↗
Move toward the far edge. Place a wall, shape a detour, and find a way through.
Pull up a chair →Gem Guild↗
Collect gems, buy lasting discounts, and win patrons. A small investment can become an empire.
Pull up a chair →Tile Realms↗
Join forests, lakes and fields. Choose land wisely and build a kingdom of your own.
Pull up a chair →Five Trails↗
Five expeditions, eight cards. Invest wisely, build ascending trails, and watch what you leave behind.
Pull up a chair →Color Collection↗
Draw into shared rows, or take a whole row. Your best three colors score; the rest subtract.
Pull up a chair →Nine Flags↗
Build three-card formations along nine flags. Claim three in a row or five overall to win.
Pull up a chair →Texas Hold’em↗
Two private cards, five on the table. Check, call or raise with fresh play chips every hand.
Pull up a chair →Tile Workshop↗
Pick a color, fill your pattern lines, and connect a beautiful wall. Make every tile count.
Pull up a chair →Caravan Market↗
Collect goods, barter with camels, and sell in batches. Win two trading rounds to take the match.
Pull up a chair →Number Rows↗
Choose in secret, reveal in order. Avoid the sixth card and keep your penalty low.
Pull up a chair →Summit Routes↗
Pair four dice to climb three paths. Save your progress, or risk another roll to reach the peak.
Pull up a chair →Seven Arts↗
Keep a secret, offer a gift, divide two pairs. Compete for seven artisans with four careful decisions.
Pull up a chair →Move Exchange↗
Exchange five move cards. Capture the opposing master, or reach their temple with yours.
Pull up a chair →Secret Dispatch↗
Play one of two cards: guess, protect or trade hands. Survive the round and earn round tokens.
Pull up a chair →Tower Tactics↗
Two workers each. Move, then build. Climb from level two to three first, or block every route your rival has.
Pull up a chair →Dish Draft↗
Choose a dish, reveal together, pass the hand. Build tasty sets over three rounds and save room for pudding.
Pull up a chair →Take or Pass↗
Pay a chip to pass, or take the card and the growing pot. Link consecutive numbers and finish with the lowest score.
Pull up a chair →Ice Routes↗
Place your penguins, slide in six directions, and collect the ice you leave behind. Catch fish without losing your way.
Pull up a chair →Rising Together↗
Four rising and falling piles. One team. Play forwards or jump ten back; work together to play all 98 cards.
Pull up a chair →Light Hand↗
Match a number, take a chance, or quit while you can. Empty your hand to return a penalty marker.
Pull up a chair →Trait Lines↗
Choose the piece your rival must play. Find four with a shared feature, then claim the line!
Pull up a chair →Property Bids↗
Bid for a small portfolio, then secretly choose a house to sell. Save your best for the right cheque.
Pull up a chair →Insect Encirclement↗
Five insects, five ways to move. Grow a connected swarm, climb over tiles and surround the opposing queen.
Pull up a chair →Choose a game
Something quick. Or something thoughtful.
Choose your opponent
Start with AI, or share a private table with a friend.
Make a moment of it
Play a round. Stay for the rematch.
Hanoi and Balance Blocks offer solo or live cooperation; the cube is solo. Number Rows supports 2–10 players. Poker, Color Collection and Ice Routes support 2–12; Take or Pass supports 3–12; Rising Together supports 1–12. See each game for site large-table variants. Other games retain their existing limits, shown in the room lobby.