Summit Routes
Play Summit Routes online
Four dice. Three climbers.
Find the courage to climb — and to stop.
Pair four dice to climb up to three active routes. Camp to save progress; secure three summits to win.
No partner needed. A built-in practice opponent, free to play.
Play Summit Routes online
Pair four dice to climb three paths. Save your progress, or risk another roll to reach the peak. AI practice · 2 / 3 / 4 players.
Rules and how to play
Roll four dice and split them into two pairs. Advance the paths matching the two sums, using at most three temporary white runners per turn. A new runner starts one step beyond your saved marker, or on the first space. Runners cannot change paths. Use both sums of your chosen pairing when possible; if one free runner can serve only one of two new paths, choose which one. Doubles may advance twice, up to the summit. After advancing, roll again or make camp to save all progress. A roll with no legal pairing loses only this turn’s temporary progress. A summit is claimed only when you make camp; that path then closes for everyone and other players’ markers are removed. Shared spaces do not block movement. First to claim three paths wins. Path lengths for 2–12 are 3,5,7,9,11,13,11,9,7,5,3. Seats alternate the starting player between races. Solo uses a local two-player practice AI.
Two-player board games online · Solo board games and puzzles online · Online board games for groups of four or more ·
Make a little room
One click. Your own private table.
Bring your favorite rival
Send the link. They pull up a chair.
Claim three peaks
Pair the dice. Climb the paths. Bank your progress before luck runs out.