Liar’s Dice
Keep at least one die while everyone else loses theirs. Read your own hidden dice, then judge claims about all dice at the table.
Local AI practice · Private online room
Players: 2 / 3 / 4 / 5 / 6 / 7 / 8
Set up the table
Two to eight players start with five dice each. Everyone rolls secretly. A bid names a minimum quantity and one face, such as five twos.
On your turn
Raise the quantity, or keep the quantity and raise the face. Alternatively challenge the previous bidder. Reveal all dice: if the actual count reaches the bid, the challenger loses one die; otherwise the bidder does. Confirm the result before rerolling.
Winning and ending
Players with zero dice are eliminated. The last player with dice wins; otherwise the loser starts the next round if still active.
Worked example
Synthetic rolls: [1,2,2,5,6] and [1,2,3,4,6]. A bid of five twos is true: three twos plus two wild ones. The challenger loses a die.
A common mistake
Count dice across the whole table, not just your hand. Ones count as wild only for bids of two through six.
Questions at the table
How are ones bids counted?
Only actual ones count.
Does switching to ones halve the quantity?
No. This site always uses the same quantity-first, face-second raising order.
Further rules references
External rules provide context; the implemented variant described above takes precedence here.