AI practice · 2 players
Gomoku
Fifteen lines. Countless possibilities. Place your stones and connect five.
LITTLE TABLE · FIELD GUIDE
Watch the horse legs, cannon screens and facing generals. Checkmate or leave your rival without a move.
AI practice · 2 players
Play now ↗Read the rules ↓01
Red moves first. Generals and advisers remain in the palace. Elephants cannot cross the river and can be blocked at the eye; horses can be blocked at the leg. A cannon needs exactly one screen to capture, while soldiers gain sideways moves after crossing the river.
02
Select a piece, preview a legal destination and confirm. A move must not expose your general or leave the two generals facing one another. Both checkmate and stalemate are losses for the player unable to respond.
03
Play against the local practice AI or invite a friend into a private room. A sole perpetual checker loses; other threefold repetitions draw. A draw also occurs after 120 plies without a capture or soldier move. Complex tournament perpetual-chase adjudication is not automated.
04
No. These are casual private games and built-in AI practice, without a rating ladder or chess clock.
Check whether its leg is blocked and whether moving it would expose your own general.
You know the basics. Pull up a chair.
Play now ↗ANOTHER TABLE
AI practice · 2 players
Fifteen lines. Countless possibilities. Place your stones and connect five.
AI practice · 2 players
Castle, capture en passant and choose your promotion. Play a friend or a local practice opponent.